Hello Riftbreakers!
Today's update for the Closed Beta introduces changes to weapons and Omega creature balance, as well as new performance optimizations. Full changelog available below:
The Riftbreaker Closed Co-Op Beta Update, February 19th, 2025 Changelog DATA: 93 EXE: 10068
Changes
- Tweaked properties of certain weapons after community playtest feedback:
- Corrosive gun - higher ammo cost per shot, fewer cluster projectiles shot.
- Root gun - lower damage, lower fire rate.
- Repeater Rifle - lower damage, higher fire rate.
- Swarm Missile - lower ammo cost per shot, lower projectile spread.
- Chainsaw - decreased lifesteal and damage on higher tiers.
- Laser - decreased the damage factor growth ratio.
- Additional boss attack waves are now clamped at 1, regardles of anything - even Thanos can't change this. - "Designer code quality certified fix".
- Changed the Hammerocerros model to the new version we previewed a couple of weeks ago. This applies both to regular creatures, as well as the Omega strain.
- Changed the Krocoon Omega model to the new version.
- Changed the Gnerot Omega model to the new version.
- Omega creatures will no longer summon Octabits. We switched the summoned unit to Bradrons.
- Removed some overpowered combinations of boss skills based on playtests (resistance synergies, damage aura + fast melee bosses etc.).
- Tornadoes spawned by Omega skills will now disappear after hitting a world blocker prop, like a rock, for example.
- Decreased the energy usage for basic factories on level 2 and level 3 to better match their production output.
- Decreased the energy usage of rare element mines on level 2 and level 3 to better match their production output.
- Survival mode now has separate loot drop chances. We want to increase the probability of finding rare loot in a short Survival run.
- Increased the drop chance for higher tier weapon mods.
- Changed HP boost values in player upgrades from percent to flat to prevent stacking.
- Lower ammo consumption bonus added to the Rate of Fire Power Well.
- Visual effects for Corrosive Gun have been reduced in size and intensity for better visual clarity.
- Ion Storm visual effects have been improved.
- Added a warning that appears when there is a content mismatch between the player and the server caused by mods.
- Added a completely new Survival Mode starting screen.
- Added a completely new Multiplayer Lobby screen with server options.
- The research screen and queue will now refresh immediately after a research item is completed.
- The research queue will now refresh immediately after a research item is added or moved on the list.
- Increased the wave intermission time from 6 minutes to 7 minutes in Survival Coop at Normal difficulty (the same as single player).
- Increased the wave intermission time from 6 minutes to 8 minutes in Survival Coop at Easy difficulty (the same as single player).
- Decreased the creature difficulty level incrementation on Easy, Normal and Hard difficulty levels in Survival Mode in all biomes.
- The host can now pause the server from the menu. Other players will receive a popup that the server is paused. The pause menu can still be accessed when the popup is displayed.
- All players will now receive a notification if someone picks up a loot item that everyone can use, such as a skill, or a consumable upgrade.
- The time between attack waves (wave intermission timer) will now scale according to the number of players participating in the session according to the forumla: countdown_between_waves = wave_intermission_time - (( player_count - 1 ) * wave_intermission_per_player_factor ). The factor varies per difficulty level:
- brutal = 60
- hard = 40
- easy & normal = 0
- This means that on Hard and Brutal difficulties the attack waves will arrive sooner - one minute per player above one on Brutal and 40 seconds per player above one on Hard. There is no change on Easy and Normal difficulties.
- Introduced some preliminary usability fixes to the Power Jump skill. It's the beginning of a larger movement skill rework.
- Added Omega skills to Biofactories in the Metallic Valley biome.
Fixes
- Adjusted the prediction forces for the player teleport action to prevent players from appearing in places they never intended to be in.
- Fixed some prediction issues with using double melee weapons.
- Fixed the Rate of Fire Power Well not affecting melee weapons.
- Fixed a problem that caused chargable weapons to shoot twice instead of starting to charge.
- Fixed an issue with charge weapon cooldowns that allowed players to start charging up a shot when the weapon was still on cooldown from the previous shot.
- Fixed mech teleportation issues caused by the prediction algorithms.
- Fixed an issue that allowed players to shoot at flora props with the laser and gain the damage multiplier bonus from that.
- Fixed an issue that caused autoaim and homing to target Baxmoth drones.
- Fixed an issue that caused the player to become immune to area damage after being resurrected by another player during a multiplier match.
- Fixed the visual interpretation of the mech movement interpolation seen by other players during multiplayer gameplay. No more rubberbanding/jumping mechs, hopefully.
- Fixed an issue that caused Krocoon to deal damage to players while being visibly stunned.
- Fixed an issue that caused Omega auras to be invisible for players during multiplayer gameplay.
- Fixed an issue that caused Arachnoids of all varieties to shoot their projectiles from beneath the ground. We fixed it several times over the years, but we fixed it real good this time, with a complete rework of the creature's weapon. Fingers crossed!
- Fixed an issue with the meteor shower event that caused it to always follow player number one.
- Fixed an issue that caused Bradrons to die immediately after hitting a player with Reflective armor equipped.
- Fixed an issue that allowed players to stagger-lock bosses with chainsaws.
- Fixed the German localization for "Orbital scanner not available" warning.
- Fixed Gnerot hand hitbox which was misplaced.
- Fixed an issue that caused Chainsaws to be distributed to all players if someone picked it up as a reward.
- Fixed several crashes related to the inventory system.
- Fixed issues with item sharing that caused the shared weapon to use up the original owner's ammo reserves.
- Fixed an issue that caused loot items and drones to inherit the scale of the creature that dropped it.
- Fixed an issue that caused the building menu to close during game saving.
- Fixed several issues that caused players to crash or lose control of their mech after reconnecting.
- Fixed an issue that caused attack waves to appear every two minutes in Coop Easy and Coop Normal modes.
- Fixed an issue that caused Omega waves to appear multiple times in multiplayer games.
- Fixed numerous stability issues.
- Introduced many performance, networking, and prediction optimizations.