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 Post subject: Re: DIPRIP_Polarim
PostPosted: Wed Sep 09, 2009 10:13 am 
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Joined: Sat Nov 22, 2008 11:36 am
Posts: 259
Location: Victoria, Australia
Wcstorm wrote:
Ok concept decided :) (I'll keep the name Polarim btw)

This is a map I made for a previous mod, but I'm going to take the same concept and make it 10x bigger. The concept is basically a research center set in an arctic/mountainous region. As for the Polarim textures, I may or may not use some of them (I'll see later). I would like it to look different then the hl2 world, but the thing is I can only texture so far and I can't make models to support an off-world environment, I mean I can model, but applying textures to a model is a whole different story.

So anyway concept picture :D
Image

I'm starting on the basic geometry today, but I have classes and a review and a final architecture project coming up sooooo, after this week I'm not sure.


Interesting map. I think it's a bit cramped though. Make sure the map has nice open spaces for maneuvrering. Have a look at the current maps and you'll see there is a lot of space.

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