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 Post subject: Few ideas
PostPosted: Sun Oct 11, 2009 9:02 am 
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Hey guys, zombie driver looks excellent and hilarious, look forward to playing it! Anywho, here are a couple of suggestions I had:

STEAM ACHIEVEMENTS! go on :mrgreen:

As well as the missions, how about some kind of open/skirmish/timed mode? Maybe you could revist each map for indefinite mayhem afterwards (if the maps are open enough to suit this, if not may a single special square-ish one would be ok). Would be cool to have some sort of unlockables for this too. A few achievements if you put them in (maybe things like 'survive 10 minutes' or 'kill 300 zombies in open mode', make sure they're possible though!), and perhaps silly little treats you can turn on for replaying missions or 'open mode'. If it was stuff like 'purple/green/blue blood' instead of red? Not sure how hard that would be to add. Similarly you could unlock special zombie skins, even if it was just a re-colouring to save time of a completely new design. You could have a few more achievements to match these unlocks too - eg. kill 100 green blooded zombies!

Anyway, hope you liked my ideas, not sure if it's possible for any of them to be implemented in the short time till launch, but at least they might be fun to imagine! I had some suggestions for multiplayer too, but it's a shame we won't get any! Maybe if it does well you can add it in a patch, or even paid for DLC.


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 Post subject: Re: Few ideas
PostPosted: Mon Oct 12, 2009 7:39 am 
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Joined: Sat Nov 22, 2008 11:36 am
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Location: Victoria, Australia
Yeah, some achievements would be handy. How about each achievement has a $ value for better weapons or even weapon unlocks? That will act as an incentive to get them.

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 Post subject: Re: Few ideas
PostPosted: Mon Oct 12, 2009 11:06 am 
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We want to have achievements in Zombie Driver. It is possible to add this after launch if we don't make it on time.

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 Post subject: Re: Few ideas
PostPosted: Tue Oct 13, 2009 7:50 am 
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I strongly recommend an incentive to the achievements. It makes them more worthwhile rather just achieving it.

Eg: Achievement unlocked
Day 1: :D
Day 2: :)
Day 3: :|

That's what it was like after getting a Diprip achievement.

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Steam name: the halbrudder
"In one dimension I find existence. In two, I find life, but in three I find freedom."
-Forman Domai from Alpha Centurai Alien Crossfire


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 Post subject: Re: Few ideas
PostPosted: Tue Oct 13, 2009 9:10 am 
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Please make something like a Sudden-death maybe after all missions are complete. You could drive free in the whole city and the number of the zombies keeps growing all the time and you play until the zombies overruns the car :)

Sorry for my bad english, hope you understand the main thing :)


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 Post subject: Re: Few ideas
PostPosted: Tue Oct 13, 2009 10:13 am 
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We don't have survival/sudden death mode, but many people ask about it. We will try to add it.

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 Post subject: Re: Few ideas
PostPosted: Mon Oct 19, 2009 11:22 pm 
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On the website on About page, Features part:
- Many vicious zombie types including even zombie dogs
(put a . after the last sentence) and write somewhere there something like: These features are in the game when it is coming out, and more features will come later. It is rather important I think.

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 Post subject: Re: Few ideas
PostPosted: Sun Oct 25, 2009 6:34 am 
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Location: Victoria, Australia
Zombie dogs would be interesting. They'll be fast but very easy to kill. The first case I've seen zombie dogs is in Last Stand 2, a free game in armor games.

Are there any ranged-attack zombies? Like, say, the smoker in L4D. I know a long tongue wouldn't stop a car but maybe a zombie that fires acidic vomit at the car (perhaps even doing periodic damage).

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"In one dimension I find existence. In two, I find life, but in three I find freedom."
-Forman Domai from Alpha Centurai Alien Crossfire


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 Post subject: Re: Few ideas
PostPosted: Tue Oct 27, 2009 11:14 am 
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Yes there are zombies with a ranged attack.
They throw random garbage at you (rocks, hammers, cans)

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 Post subject: Re: Few ideas
PostPosted: Wed Oct 28, 2009 8:03 am 
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That sounds good enough.

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"In one dimension I find existence. In two, I find life, but in three I find freedom."
-Forman Domai from Alpha Centurai Alien Crossfire


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 Post subject: Re: Few ideas
PostPosted: Sun Nov 15, 2009 11:04 am 
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Hello, instead of opening a new topic i thought I'll just use Yours :)

How about making add-ons with original existing cities? It would be fun to ride in a city one knows from life or at least from tv;)

Take care
Me


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 Post subject: Re: Few ideas
PostPosted: Mon Nov 16, 2009 11:28 am 
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We have been working on this city for a few months now, and it is still not finished.
It is not so easy to add a new city...

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 Post subject: Re: Few ideas
PostPosted: Tue Nov 17, 2009 9:13 am 
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As long as there is enough room to move around the city, then it should be good. :wink:

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Steam name: the halbrudder
"In one dimension I find existence. In two, I find life, but in three I find freedom."
-Forman Domai from Alpha Centurai Alien Crossfire


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 Post subject: Re: Few ideas
PostPosted: Fri Nov 20, 2009 11:44 pm 
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Location: Belgium
A demo only for the people that posted here on the forum would be nice, so we can trace bugs, problems, issues, ... :oops:

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