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 Post subject: seams so quiet for such a good mod
PostPosted: Mon Nov 02, 2009 6:12 am 
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basicaly the tital..... the servers are dead and the forams look like their waisting away i dont want to see this mod die its so fun even in solo i always play twisted meatal as a kid and to see a source mod "based" on TM i makes me so happy


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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Mon Nov 02, 2009 11:32 am 
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DIPRIP will live again but you have to be very patient, we don't have any date to announce yet...

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Mon Nov 02, 2009 4:05 pm 
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niceness now im syked

if you have any spare time try to add built in add bot system lol


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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Tue Nov 03, 2009 5:34 am 
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A bot system would be nice...but I don't think it will be great. Bots auto-aim of course. I can just imagine a bot car firing mortars with pinpoint accuracy...and two of them = death for any car! And how will we get them to change weapons casually?

the reason why the mod has lost popularity is because of spawn killing. Once that is solved, I'm sure DIPRIP will be as popular as, maybe, CS: Source. The remaining players of the mod are on European servers.

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Wed Nov 18, 2009 10:29 pm 
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shrapNel wrote:
A bot system would be nice...but I don't think it will be great. Bots auto-aim of course. I can just imagine a bot car firing mortars with pinpoint accuracy...and two of them = death for any car! And how will we get them to change weapons casually?

the reason why the mod has lost popularity is because of spawn killing. Once that is solved, I'm sure DIPRIP will be as popular as, maybe, CS: Source. The remaining players of the mod are on European servers.


Yes. The basic problem for DIPRIP is that they can spawn camp the enemy. On de_dam red can go to the spawn point of blue and red can use there rockets, mortars,... to kill anything that passes them. Result? People on blue leave the server.
Other scenario, blue goes to the red spawn point and uses there rockets, mortars,... same case.

In every map, this is the main big problem. Spawn camping the enemies spawn point and kill them by spawn camping them. While another just take the barrel or the bomb, and delivers it to the base.

If the devs and us, DIPRIP players, can try to solve this, I'm sure DIPRIP will be coming back...

Solution 1 that has been said in the past by me and you Shrapnel and also some others, is to have water around the spawn points. Like a castle. The cars uses a jump platform or a ramp to "fly" over the water right into the battlefield. In order to deliver the barrel or the bomb / protect the bomb, a teleporter can be used? :shock:

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Thu Nov 19, 2009 2:51 am 
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Yes, work out something! What MISTERAMD wrote would be perfect I think.

Or, what do you think about my ideas (without the need remaking the maps)? I know they are not the best ones, just for demonstration this problem could be solved.

[1] Setting a spawn-protection-time, so if a car spawns, it could be not hurt till 3 seconds (need testing what length is the best), and this time he could not let use his weapons, or if he does, his protection time should over immediately. In team-play modes the protection time should be starting when leaving the closed "garages". (This could be done in the sohortest time, a lot of plugin exists for Source-engine games what could be rewritten for DIPRIP.)

[2] Simply make the enemy's spawn area invisible to the other team. Well not that area, just the cars there! Cars should not show up on the radar, and the cars should be invisible on their spawn area to the enemy also on the field!

[3] Set a lighter color to the new-born cars till some seconds and if the enemy shoot him, the enemy get the damage-points against himself (reverse fire).

[4] Set the spawn areas not let enemy cars camping there. Like a radioactive area. If a car is in the circle what is around the enemy's spawn area, it should start damaging after some seconds. Slow to faster, so he dies if stay there. (Just let enough time for normal capturing.)

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Thu Nov 19, 2009 9:36 am 
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vempajor wrote:
[1] Setting a spawn-protection-time, so if a car spawns, it could be not hurt till 3 seconds(need testing what length is the best), and this time he could not let use his weapons, or if he does, his protection time should over immediately. In team-play modes the protection time should be starting when leaving the closed "garages". (This could be done in the sohortest time, a lot of plugin exists for Source-engine games what could be rewritten for DIPRIP.)


The timing might need to be higher. More like 10-15 seconds. It takes 3 seconds sometimes to get out of spawn.

vempajor wrote:
[2] Simply make the enemy's spawn area invisible to the other team. Well not that area, just the cars there! Cars should not show up on the radar, and the cars should be invisible on their spawn area to the enemy also on the field!


Uh...I don't know how that would work. :?

vempajor wrote:
[3] Set a lighter color to the new-born cars till some seconds and if the enemy shoot him, the enemy get the damage-points against himself (reverse fire).


I like this. Good suggestion. :)

vempajor wrote:
[4] Set the spawn areas not let enemy cars camping there. Like a radioactive area. If a car is in the circle what is around the enemy's spawn area, it should start damaging after some seconds. Slow to faster, so he dies if stay there. (Just let enough time for normal capturing.)


Hmm...it's alright. Not a bad suggestion.

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Sat Nov 28, 2009 12:40 am 
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While playing Team Fortress 2, the problem is also spawn camping and spawnkilling.
DIPRIP same case.
As pointed above, a lighter color of the car would be good to indicate that the enemy shouldn't attack that car otherwise he will hurt himself.
In the past there was the blue rocket spam, hmmmz :?
I think every game has his weak points... :roll:
We need to think about a solution to kill more cars in DIPRIP :lol:

-Change the spawn area from blue and red to a bigger area. The enemy see / don't see the other team but can't shoot them because they will fire at a forcefield :)
-Adding a new weapon called "Spawnbomb". Every car can drop this spawn bomb only at the spawn area and he can activate this at any time except when the guy is dead off course :lol:
- euhm... :o

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Sat Nov 28, 2009 2:20 am 
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Is this game going to be getting an update or a sequel, even a spiritual one, ever? I really love this sort of game, I'm going to get zombie driver because of it...but its a shame that nobody plays this anymore, really.


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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Sat Nov 28, 2009 2:26 am 
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It will be continued for sure ;) but I can't give you any dates...

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Sat Nov 28, 2009 11:00 am 
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If you have a look at 2fort in TF2, it could provide us the solution: multiple exits out of spawn. There are 3 exits for each team. Eventually, the spawn killers will be overwhelmed. But we'll stick with an anti-spawn shield. :)

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Mon Nov 30, 2009 3:12 am 
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This game is really a lot of fun, even if it is a bit lacking in content (number of weapons could be better, for example).

Where is everybody? I'm always the only person playing on the server when I'm on (I play on the US based ones). Sometimes I've seen others join after I sit in there for an hour or so, but they immediately leave after seeing nobody is joining.

What really angers me the most is that there are so many people in the D.I.P.R.I.P. group, yet none of them actually play D.I.P.R.I.P. So I'm thinking about creating a new D.I.P.R.I.P. group just for active players, maybe it'll work.


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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Mon Nov 30, 2009 7:04 am 
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Echonian wrote:
This game is really a lot of fun, even if it is a bit lacking in content (number of weapons could be better, for example).

Where is everybody? I'm always the only person playing on the server when I'm on (I play on the US based ones). Sometimes I've seen others join after I sit in there for an hour or so, but they immediately leave after seeing nobody is joining.

What really angers me the most is that there are so many people in the D.I.P.R.I.P. group, yet none of them actually play D.I.P.R.I.P. So I'm thinking about creating a new D.I.P.R.I.P. group just for active players, maybe it'll work.


True, this game needs more content such as more maps, classes, weapons, map objectives, etc.

Well, it's good that you are trying to group up those who are playing the game, echonian, but the thing is I used to be a frequent player of DIPRIP and I stopped just when the game became vacant. I could play on that Russian server, but I lag like hell! :( So the point is, most frequent gamers of DIPRIP would have stopped playing by now, but good luck anyway. I'll join once changes are made to the game. And I mean massive changes.

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Tue Dec 01, 2009 5:37 pm 
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DIPRIP's group should send sometimes "Come on and play with us now!" announcements.
I was in an other's game's community group later, and it sent every week a message to join now and play, and it worked!

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 Post subject: Re: seams so quiet for such a good mod
PostPosted: Sun Dec 13, 2009 3:22 pm 
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I would have played it alot if it was ping-friendly, but it's not... so I can't... :(


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